Mod Mortal Kombat 9 Pc Kratos

Thanks for checking out Mortal Kombat 9 Revised! Here's what you need to know. (Current characters: Kabal, Stryker, Skarlet, Jade) -MK9R is a complete visual upgrade for the playable characters of Mortal Kombat 9 (MK 2011). Every texture on the 3D models has been repainted, upgraded, and/or replaced, with more color depth, surface detail, and realism. Characters without full faces have been given new resculpted heads that work perfectly for animation and expressions.

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-The visual standard for MK9R is a bit more in line with MKX, although they still work within the existing game and don't clash with default models. As the MK fan community waits for MK11, I'll be working on this project to refresh MK9 in the meantime. -They are optimized to work in gameplay, completely rigged for animations and set up to fall apart correctly for fatalities.

They work just the same as the original models, although the characters simply have surface blood effects instead of chunks missing from their bodies. -Story mode is unaffected since the cutscenes are pre-rendered, but MK9R's visuals will apply across the entire game and in the character viewer in the Nekropolis. No arcade endings or Nekropolis previews yet, but check back soon. -All the new outfits, faces, and aesthetics are original designs created by hand in real-time, working with the base game model directly - no concept art, just straight through start to finish. -Installation is easy - just check the readme within the file or on this page! I hope you enjoy the result!

Don't forget to follow me on social media: Twitter: Instagram:  Artstation: Visit for extra images. If you like what I've done, please buy me a coffee to fund more MK9R, because I would deeply appreciate the support!

Contact for professional inquiries. Filme um tira da pesada 2 dublado download torrent. FAQ: Q: Did you really do this all yourself?

Just me and a few forum tutorials. I had no external help at any point in the process - it's all me. Q: How long did this take? A: You don't want to know. Q: What were the steps involved in making this?

A: It includes character concept redesigning; hand-painting textures (diffuse/paint, lightmap, mask/details, normal/depth, specular/shine); 3d sculpting on faces and bodies; model rigging (weight-painting) for animation; editing the game files to re-insert the models and textures; and creating the game art that appears in load screens (4 per character), posing/rendering/light-painting the images. Q: Why did you do this? A: I thought someone should, and I realized I could. It's also a demo for my character artist portfolio, as I aspire to work at NRS (or elsewhere in the industry, but NRS is my preference).