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Hello, my name is Armetti and I used to jungle main for a diamond team in a full Finnish team called Astral Disorder. We won several LAN-tournaments and were active group for few years in ESL aswell. We've stopped playing as a team, but the game itself is still close to me, and I still pick jungle whenever possible. As of typing this I'm low diamond in the pre-season. Please check out the notes on top of the page for Items, Runes, Abilities and Masteries for more in-depth guide.

I stole the picture above from Hamzilla15's deviantpage, check her out: (Sorry Ham for stealing it, I don't have deviantaccount so I couldn't ask for permission) If you'd enjoy watching League of Legends gameplay, come check us play occasionally with the same team we used to hit diamond team rankeds at. + Stucks to enemy carries like a snail + Rather fast jungle clear time + Insane ganks with the E+Q combo + Passive makes your melee ranged! + Wields the hammer thats made for a hero Shes the tiny force thats sits on top of enemy carries, not letting them do anything. Superdurable with the W, and great initiates with the E. Her ult, the hammer of doom has so many uses its hard to list them all. Enemy team initiates? Your team initiates?

Hammertime on their frontlane. Somebody got caught? Tips and Tricks • E+Q combo works wonders, first throw the enemy to the wall, then Q him/her for insane damage and slows. The enemy will be stuck between you and the wall until he/she dies. • When clearing enemy camps be sure to hit the whole camp with the Q so you'll kill the small monsters aswell. • The aoe is really, really small.

Learn to use it well if you want to master Poppy. Steadfast Presence: // Poppys W. The talk about Teemo on steroids? This is the skill. Passively it gives you a lot of durability, scaling the more armor/mres you have. The active gives you speed boost for a short period of time, and also BLOCKS ENEMY DASHES. Let that sink in a bit.

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When talking about dashes we talk about Fioras dash, Lees W, Graves E, all of those, not blinks, not teleports, but dashes. Meaning if you position yourself BETWEEN the desired dash target and the dasher, the dasher will stop his/hers dash on top of you and take damage. No getting away from this tiny fighter.

This dash-blocking is one of the biggest differences between good and bad Poppy players. Only take one point for W for the block, passive and speed boost, the additional ranks don't do much. Tips and Tricks • Passive is passive, just enjoy your durability • Speed boost for initiates, blocks for later.

Be sure not to use the active for speed boost if the enemy you're about to gang has easy dash to get away, wait until you've gone to his/hers melee range first. • Master the blocks and no Lee Sin gets away from you anymore. Heroic Charge: // Remember what made old Poppy so irritating? Well, it's back, and it's even better! 1.5 to 2 second stun if you manage to hit the enemy to a terrain with this ability, and also double the damage.

Combined with Q your targets will be crying for nerfs. The range isn't too long so you have to tinker around a bit to make sure you hit the target against terrain. Turrets, and turrets remains count as terrain aswell, as does some abilities, like Anivias wall and the like. If enemy jungler dares to come to your jungle while you're clearing a camp just destroy him with this ability.

Max E second after Q for added damage, longer stun and shorter cd. Tips and Tricks • Do not use E when chasing with a teammate and you can't hit a wall, you'll only push the enemy farther away from your ally. • Even though the range is low, you can E over few of the terrain spots, find them to abuse them.